Tuesday, July 1, 2014

Nightmares of the Yarn Girl


In a wheat field in the middle of nowhere, a group of adventurers met a man named Jack. Jack asked them to travel to the City of Gems and open up a new branch of his inn to expand his business. He sent them down a long, twisting, dark tunnel, which eventually opened up in a desert, where the sand was toxic. One touch and the poison would engulf anything it came in contact with, rendering it useless. Using elemental magic, they were able to construct a dirt bridge, and use that to navigate their way across. Once they had safely journeyed over the desert, they were attacked! Giant sand monstrosities emerged from the ground, and they were very strong. The Questers were hard pressed to defend themselves until all were unconscious, except one. He had turned into a mosquito. When the danger subsided, he healed his friends and they continued on their way.

They stumbled upon a tree grove where they were stopped by the trees themselves. The Questers came to an agreement with them that ensured them safe passage by, as long as they healed one of the trees in the grove, that had previously been injured. Once their end of the bargain was fulfilled, they were able to move on. They walked a ways until they were standing at the edge of a cliff, that guarded a moat, and in the center was the City of Gems.


In the moat was a shark, but this was no normal shark. He was the size of a leviathan! The group was unable to get across without being put in harms way. With caution and stealth, one of the heroes managed to transform the shark into a pea, allowing the group to move on into the city below.

When they arrived, they noticed immediate chaos. Gnome-Doll creations were rampaging the entire area. While looking at the damage, they got ambushed by a mass of live, terrifying rag dolls. Instead of fighting, the Questers summoned up two very powerful essentials: one Chaos and one Life. Together they fought off the rag dolls!

They made their way through the destroyed city and went directly into the palace. Inside, they encountered many traps, including one with strange kittens set to guard a door. The kittens would not let anyone pass, until their riddle was answered. The adventurers gave the correct answer, and all moved through the hardships successfully. Next, they walked into a throne room, and in the center was a girl who was sewn to the throne. They tried everything, but were unable to remove the girl because the thread that was strengthened by magic. As they were about to leave, the girl whispered to them telepathically. "Don't leave me!" it thought.

The adventurers realized that the girl was using telepathic communication and decided to give it another try. They attached wheels to the throne chair and pulled the girl along with them. Following her gaze, they returned to the town's center where they found an old building. Thinking that this was a crazy mission from the beginning, they decided that Jack's inn should be located in the old building. At that moment, Jack reappeared right inside and the entire group passed out.

Each of them, while still asleep, saw a story play out in their minds. They saw a young girl named Gwen and her older sister, Queen Eleanor. There were eight different dreams, all in different stages of their lives. During each one, Gwen would ask her sister to come and play, and each time Eleanor would refuse. The final vision of Gwen showed a gnome coming to visit. Still wanting someone to play with, Gwen asked the gnome if he would come play with her. He agreed! Blinded by excitement, Gwen let the gnome bring her down a dark stairwell, where there was an old woman sewing. Without hesitation, she pulled her needle out, attacking poor Gwen, while muttering the entire time about how she would use her to rule the world. When it was done, what used to be Gwen was transformed a doll!


The Questers awoke with a pain in their necks. They also noticed that the city looked completely different. It was underground, due to it's need to protect itself from outside harm. To avoid being stuck in this raging city, the Questers left, still bringing Gwen along with them. The moment they were back in the outside world, they noticed something very out of place. Many things, actually. The whole world was slowly morphing into yarn.

It did not take long for the heroes to realize this yarn was very dangerous. On their way, they encountered the same kittens as before, guarding yet another door. Only this time, the kittens were not friendly.

As it turns out, they were antibodies, created to adapt to their enemies' powers, and then use the power against them. Originally, the kittens were crafted to fight off the yarn only, but were now learning the Questers powers and attacking them as well!

To be continued...!

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